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A minha mente estourou com isto:
Most impressive, though, were the two complicated examples. Using just the editor, they were able to transform the game into a third-person shooter. You took control of a unit (a Ghost, of course), and ran around the map (even underground) shooting Zerg, complete with a shooter UI, keyboard movement controls and mouse-look. They were also able to turn the game into a top-down scrolling space shooter. Take a look. And they're still adding features. They're looking for ways to create libraries that can be passed around — they want to give mod-makers the ability to work on different tasks at the same time.
A ideia de empregar a abordagem do LBP ao desenvolvimento de conteúdos pela comunidade numa plataforma bem melhor para desenvolvimento que a PS3 deixa-me a salivar por este jogo.
Awesome things this way come.
Seems very cool.
ResponderEliminar(LBP?)
Little Big Planet.
ResponderEliminarMuitos dos fundamentos que os gajos querem implementar já encontras no LBP (rating de níveis, muita flexibilidade, simplicidade de ferramentas).