
A minha mente estourou com isto:
Most impressive, though, were the two complicated examples. Using just the editor, they were able to transform the game into a third-person shooter. You took control of a unit (a Ghost, of course), and ran around the map (even underground) shooting Zerg, complete with a shooter UI, keyboard movement controls and mouse-look. They were also able to turn the game into a top-down scrolling space shooter. Take a look. And they're still adding features. They're looking for ways to create libraries that can be passed around — they want to give mod-makers the ability to work on different tasks at the same time.
A ideia de empregar a abordagem do LBP ao desenvolvimento de conteúdos pela comunidade numa plataforma bem melhor para desenvolvimento que a PS3 deixa-me a salivar por este jogo.
Awesome things this way come.